In preparation of going to BL, my alliance has started recruiting for new members to go with us to the new event. However, this is not the only recruiting that we are doing. We have also taken on the near impossible task of rebuilding an entire server. Before the last LI, the second largest alliance on the server migrated from our server, 590, leaving only 2 large alliances, not including our farm alliances. Many other individual players started to follow thinking that we will no longer be able to compete in our warzone events. Though this task seems daunting and impossible, we have a plan. We must succeed, we must succeed...
Above are the alliances that we have left on 590
Our plan consists of 3 main parts:
1. Instead of just recruiting individual members, we are trying to recruit entire alliances to come to our server. We think that by bringing in new alliances, it will help to stabilize and keep people leaving the server thinking that it is a dead one.
2. We have taken over the large alliance shells to take advantage of the evos in an effort to make coming to 590 more attractive and prevent the new alliances from needing to start over completely. I was entrusted by the second largest alliance to take over the shell before they left our server, and I now hold it with my farm for another group when they migrate during the next CSC. I also have another farm in a different alliance for the same purpose.
Below is one of the alliance shells that I currently have for the new alliances
3. We have adjusted our server rules to make the server more attractive to individual players, as well as entire alliances with similar values to ours. Some of the rules we have are:
A. Absolutely no tile hitting for any reason. Violators will need to pay a “resource fine” if they are caught tile-hitting to the players that they hit. For each node that is hit, there is a 5 million sand “fine”. We had problems in the past with tile hitting individuals and alliances, and it created wars and chaos on the server. For this reason, we believe making it a server rule will discourage players from hitting other players’ tiles. (The exception is during a KE event where gathering on the server is prohibited)
B. No zeroing of hills, unless you are protecting a hive invasion. No one likes being zeroed, and making it a rule will stop future conflicts and retaliation. Accidents do happen, but we feel most conflicts can be solved diplomatically.
C. We have two purge days every week on Wednesdays and Thursdays, to avoid attacks on building and gathering days. We have found that most players like having two purge days, and it keeps the server from getting too boring and peaceful. This also allows non-peaceful players to enjoy the server as much as the peaceful ones. And, it also allows the peaceful players to know when attacks may happen and allow them time to prepare and shield if they don’t want to participate. There seems to be a direct correlation between the number of purge days and the happiness of players on the server. We feel that this magic number is two.
Although the task may seem cumbersome and impossible, we have confidence that if we use our plan, we can have a huge impact on recreating a strong, healthy server. I myself have never taken part in reviving and rebuilding an entire server. It is both exciting and scary not knowing how the server will turn out or what the future holds.
We feel that it’s up to the players to take care of all other alliances and their home servers in general. Most alliances are only concerned about going to BL, but we are thinking about both BL and what comes after. Helping other players and my new home server is something that I feel very strongly about, and I am glad to be able to be a part of the task at hand.