Cross Server Convocation has opened again. The alliance YKK i am in now has merged with TYO for the next Island and i decided to part ways and go back home. My former alliance WFN 410 had merged with AUF 331 last Island and most of my friends are there. So i applied to join AUF in server 331 and i got a new Russian in game name “Irishkha”.
That seems to happen more and more with each island round. Wonder what the lowest amount of alliances in one round might be. I saw 4/8 already but would the event even take place if there were less then that.
This is required so that everyone can take part in the raid. There are times when a structure is captured in 2-3 minutes and people don’t have the chance to participate.
The red marker will be activated as soon as all players hit the capture target 1 time.
Red tag means we can rally with our strongest squads and troops.
Note.
In the combat zone a blue tag will not always be used, this is the rule for the initial zone since there is no war here and this will allow a maximum number of alliance members to take part.
Why, we’re doing T1 hits?
It is for letting everyone get atleast a SINGLE HIT land on the structure so that they can atleast get the svs points / achievements related to structures.
You don’t have to join with multiple units, just send 1 single unit, with a few ants enough to touch that structure, just like marking your attendance on it.
We are going to make an alliance with BAR, KTA, JAF alliances. These are the alliances closest to us and we will interact with them throughout the island.
The plans are to share the green zone with the BAR alliance and share the zone with the KTA alliance without fighting.
If necessary, we will enter into battles with other alliances, on this island we pursue the following goals:
Divide the green zone
-Create a strong alliance like on the last island
-Get all rewards (3 wonders and a tree)
-Take part in the battle for the tree to determine the winner.
Owning the tree at the end of the island or the wonder is not so important, it is important to get all the rewards for the capture of the alliance, which is why the tree is at the end of the list.
Hello, we offer you an alliance that we want to keep until the end of the event.
The green zone will be fairly divided between our alliances.
1.1 The alliance that owns the wonder in that zone will be determined by a friendly battle. The wonder will be transferred if one of the parties needs additional reinforcements.
1.2 The alliance that owns the wonder transfers strong bonuses equivalent to the bonuses of the wonder to the partner, so in any outcome of a friendly battle, both alliances will receive equal bonuses.
1.3 Attacks on tiles are prohibited, any conflict will be resolved by diplomacy.
Alliance AUF and the BAR alliance will help each other in case of a battle with the alliance UNS.
2.1 The АUF alliance will help destroy the UNS alliance in case the UNS intends to completely occupy the clash zone and oust the BAR alliance.
2.2 The BAR alliance will be brought to the tree in case of blocking from the alliance UNS. And will take part in the next stage of the event.
All subsequent discussions will be in a separate letter, which will be approved by all alliances of the union.
3.1 Alliances that accept the battle for the tree in case of defeat will receive the wonder of their clash zone.
3.2 In case of victory in the fight for the tree, the alliance abandons the wonder of the clash zone and transfers it to an ally.
3.3 In the event of an attack on a wonder by an alliance that does not participate in
this alliance, the participants help each other defend the wonder and drive out the enemy.
Union alliances help each other get all the achievements of the event.
4.1 This list includes achievements for owning 3 warzone wonders at the same time and the achievement for capturing a tree.
This is an offer that will be based on complete trust. Any battles between allies must be by mutual agreement.
5.1 There may be players in the alliance who do not agree to abide by the agreement, such player will be move to r1 and can be attack.
5.2 After that player corrects his attitude, he will regain his rank again, after which the attacks on him will be stopped.
Hello, we offer you an alliance that we want to keep until the end of the event.
All subsequent discussions will be in a separate letter, which will be approved by all alliances of the union.
1.1 Alliances that accept the battle for the tree in case of defeat will receive the wonder of their clash zone.
1.2 In case of victory in the fight for the tree, the alliance abandons the wonder of the clash zone and transfers it to an ally.
1.3 In the event of an attack on a wonder by an alliance that does not participate in
this alliance, the participants help each other defend the wonder and drive out the enemy.
Union alliances help each other get all the achievements of the event.
2.1 This list includes achievements for owning 3 warzone wonders at the same time and the achievement for capturing a tree.
This is an offer that will be based on complete trust. Any battles between allies must be by mutual agreement.
3.1 There may be players in the alliance who do not agree to abide by the agreement, such player will be move to r1 and can be attack.
3.2 After that player corrects his attitude, he will regain his rank again, after which the attacks on him will be stopped.
The shark zone will be fairly divided between our alliances.
1.1 The alliance that owns the wonder in that zone will be determined by a friendly battle. The wonder will be transferred if one of the parties needs additional reinforcements.
1.2 The alliance that owns the wonder transfers strong bonuses equivalent to the bonuses of the wonder to the partner, so in any outcome of a friendly battle, both alliances will receive equal bonuses.
1.3 Attacks on tiles are prohibited, any conflict will be resolved by diplomacy. (edited)