08/22/22 – Day 2, Capturing, hornets, and more building!
On day two again at reset we focused clay first. While getting all the dailies done may seem time consuming it really isn’t. Clay is only awarded for the first 4 dailies. Duel of queens, hatching troops, rapid, and gathering dailies for example is a great way to conserve stamina while making sure get max clay. Hornets were released and I got ready with the bug spray!
While I was building towers or waiting for my turn in a tower, I maxed out my nodes and then my attention went to hitting insects for the extra rewards. Once out of extra rewards i moved onto hornets. After I spent down to 60 stamina hitting hornets, I relaxed a bit and went back to insects. I found sending one round of 4 every tower build kept my stamina pretty even for attacks.
I enjoyed not having to fight over level 8 resource node for gathering day. This is a feature change I truly like. There is no limit to how many members can gather and your always guaranteed a full gather time. PvP protection is a nice addition as well.
The alliance captured 2 lair 5’s and a 6 on day two. Based on our strength and nerfing to structures it took 30-40 people less than 10 minutes. The downfall of this is not every was able to get troop kills for the achievement. We are running into the same issues with tower building. For an active alliance group of 100 members having placement spots for ten makes everyone getting tower build near impossible. To try and give everyone an opportunity towers are being spread out.
Clay cap definitely slows the process of expansion. We are hitting clay cap fairly quickly and building the max 15 towers a day. One thing became abundantly clear. Not every zone is equal in buildings. This may be something that needs revisited to make map equality even to make it less impactful on buff gains.