[Record Post] S177-WoJ-Lira- Lost island Journey (Season 2)

09/03/22 – Teamwork issues that have arisen

Let’s talk about how teamwork has become harder to accomplish this island. So, our alliance has been using t1 to attack level 5 and below buildings. Even doing this and limiting it to one hit per person, it has become a struggle for the building to last more than 10 minutes. If someone forgets to switch to t1 they soloed the building! This is discouraging to players who are still not able to get in and a few members have decided based solely on the fact tower and building issues they would not be returning. You can’t blame them for being discouraged when it is basically only 1 tower a day you can build without taking from others. The building exploding means that marches further back don’t make it in time and they are missing out on achievements.

Node availability is another issue, we ran into the issue where we literally only have level 9 shooter nodes left. All lower nodes have been claimed. The same is happening with the other 2 soldier types as well. A suggestion may be as node numbers increase more nodes spawn. We don’t have means to get out of starting area due to the diplomacy of nap we have going on. It has basically turned into an alliance fight on who can capture nodes first to get season ants.

Let’s talk about upgrading of the nodes. While it was an interesting and nice feature added, upgrades definitely need to come quicker. It seems counter productive to want to upgrade nodes when you can just release and capture a higher level. Allowing quicker upgrades would help with some of the node struggle and not leave the weaker players picking over the others scrap.

This island in regards to teamwork is nonexistent. The game tells you to send biggest marches and send all four marches to buildings but if you do this you are going to step on other alliance players. Instructions seem to encourage a selfish behavior rather than encourage teamwork as an alliance. We are seeing first hand how this is causing a few alliances to fall apart. If we go by the games mentality on how island should work it only awards the biggest most selfish players versus encourage cooperation and true teamwork.

We in WoJ are encouraging players to ignore the game instructions and maintain the thought that family is more important. We are actively encouraging everyone to maintain the mentality that we are a group, we act as a group, we play as a group, and we will win or fail as a group. This is working for the most part and the majority is complying but there are a few who refuse to go by our status quo and they will not be joining us next time. Family is the most important to WoJ and it is an expectation.

We have been scheduling times to meet the needs fo all players since we are an international alliance. Even with this, most players complying, and people doing as they should, we are still not able to get everyone the rewards. Clay cap and ease of building are definitely not helping in getting everyone achievements. Even doing as everyone should be there just isn’t enough of a challenge and someone always gets left out with no hits being able to be accomplished


This is an example of damage from one sx ant

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