Update from Doctus
Coming to you from #487, one of our members is in Lost Island on another server. Doctus is a Veteran player who has shared some valuable Lost Island - Season 2 information with us. So sit back and take notes, get ready for the latest of the “Doctus Diaries.”
The tactical changes collected regarding the upcoming Lost Island. Some will only have minor effects while some are gamechanging.
The first, massive changes are to Clay and Towers.
(1) Alliance Clay earned is capped at 30k per day. Towers cost 2k to build inside the starting area and 4k outside it. Maximum 60k (2 days) clay can be stockpiled at one time.
(2) This means we can build a Maximum of 15 Towers per day, or only 7 Towers outside our Area!!
(3) Towers now cost 5 Stamina to build, garrison or attack.
(4) It would only require 75 Stamina (or as little as 35 Stamina) to build up every Tower each day, but if 10 people do that every time, no one else can: those 10 people get all the Honor and nobody else gets any. we are going to have to share so that everybody can earn Honor.
(5) Likewise, all of the Towers could be built within the first 3-4 hours after reset, but then nobody else gets a chance to build them. We will have to share.
(6) Towers built outside the Starting area will be built AND destroyed twice as fast. Considering the increased cost of those Towers, the Stamina cost to garrison them and the speed at which they can be destroyed - Towers are a terrifyingly precious resource AND MUST BE DEFENDED!
(7) retracted
(8) Players gain combat bonuses when defending against Invaders while inside their Starting Area! +200% att and def, +100% hp!. Invading is a lot harder than it was previously: Defenders get Combat bonuses, free porting, Towers cost twice as much to build and are torn down twice as fast…
(9) Additionally, it seems that the Tunnel Blocking strategy might not have been fixed, potentially sealing off some invasion routes entirely.
(10) Free porting within your Starting Area always (regardless of whether you claimed/lost your Wonder).
[9:54 AM]
Other changes and notes:
(11) Healing Season t11 ants now requires “Revival Fluid”!! Presumably, this is similar to the Rainforest and will refill over time. It DOES mean that you cannot rely exclusively on your t11s anymore: your regular Troops will see Much more combat. DO NOT BURN YOUR POWER BEFORE ISLAND STARTS!!!
(12) Nodes now have some sort of “Level Up” system to upgrade your Nodes. Unfortunately I know very little more about this mechanic.
(13) There are no longer any rewards or benefits for capturing another Alliance’s Wonder - aside from the stats it grants. The only things that provide Season-end rewards are Your Wonder, Clash Area Wonders and the Tree.
(14) The Island is considered “away” from Zone 199 and as a result the Evos on the right side of Zone Fight will be active, but not those on the left.
(15) Building Enhancements and Fortresses: The following are considered “Fortresses” for the different building Enhancements: Lairs, Residences, Wonders, Tree(?), Towers and enemy Hills. The following are NOT considered Fortresses: Nodes, living creatures (insects, hornets, geckos, etc.), Pangolin, Events (like Crab), Tunnels and Ferries.