Updates from our allies Velfarre@211 from alliance 11V
Tower Batteries
We build 5 tower batteries before reset.
If we are at 48/48k clay when the tunnel opens, we will miss 8h (16k) clay that day. Because we can’t get any when our storage is full. So by placing 5 towers outside our territory (20k clay). We recover that 16k of missed production. Once protection time is out at 8 utc 4 marked towers need to be placed ASAP to prevent clay overcapping.
We pick to build our batteries at the campsite further away from our initial map. We sent a mail to everyone to not build it also put DO NOT BUILD markers too.
WEEK 2
Day 8
Monday 8 UTC we Will build 24 Towers in total. We have been saving our clay and we built Battery Tower
So we can build more when the tunnel opens.
Beside that we captured a residence and lair near our campsite
11V suggested that they will proceed on the red line and asked us to release the yellow ferry.
If necessary 11V will help DSU through the blue line.
However we suggested to them instead of going down that far, can you go this way instead so we are circling enemies from collecting
Our Camp leader suggested to 11v to head towards orange to help clear them out and DSU will make it to the residence today. Also when these tunnels open, there is four days before we can capture this wonder.
Thanks to the batteries we were able to place a perimeter around the bottom clash wonder before the fight started
In bottom clash we fought 2 vs 1 practically
11v did help us during the fight a lot by zeroing Aqs hills
We also look at which fort gives the best buffs
We divide the buildings at the centre. One of our alliance member did question isn´t it too much we giving to our allies instead of taking it for ourselves. Our R5 did explain that we have the bottom area so it makes it fair for our camp mates and said we can’t be greedy or our mates will stop helping and we will be screwed. Our counsellor added that nik gonna be over flowing with clay first, it is
better if we use blue camp clay fairly to gain most per tower.
There was also a concern on there will be a weak point on the tunnel. However we assure em that we will have the home buff in this share clash area. There will also be a bonus for 15 more days.
We captured the buildings and also clean South Bottom clash corner while we wait for 11V
NIK´s plan at the Top Clash
Velfarre from 11v added that 5 Towers need to be placed each day in order to reach the Top Clash Wonder
Our allies NIK is having trouble 1v1 vs KAN. So we went up to north to help.
And while DSU and nik pushed the wonder, 11v grabbed the Carrier health lair and shooter health residence from KAN. But ultimately we got pushed back. However we still managed to walk away with some buffs, but this came at a cost.The day before the Mid Clash tunnel opened we were still defending that residence. And because red team has the advantage there they lost far less revival fungi. Which is why we’ve been struggling with KAN so much.Our revival fungi was depleted, while KAN have more left.
We have two different ideas we are looking at…
Take the residence up north that KAN took from 11V - they have been fighting nonstop so they will be run down. They are currently fighting 11V. We would need to break one of KAN’s towers to reach residence.
(More healing but more champ points)
Take the residence from AQS down south. They have been resting since yesterday but they didn’t give much resistance down here before. We would need to break 3 towers to get to residence.
(Less healing but they get more champ points)
Our enemies get to enter the centre clash zone first after reset 0000 UTC and we after them at 8 UTC
It takes 9 towers for us to connect to wonder capturing the lair and residence along the way. Then we willmove down to secure more fotress. Depending on what our enemies does, we will update the plan if needed.We will be ready to stomp that tunnel at 8UTC.